509th Virtual Bomber Group

Welcome to the 509th Bomber Group.  Playable with Queen of the Skies By Avalon Hill

Welcome to the 509th Virtual Bomber Wing.  This Web site is designed to be played with Avalon Hill's B-17 Queen of the Skies board game, and is an At-Will Game, New Missions will be posted once a week, and an e-mail will be sent to all players notifing them of the upcoming mission.  We are almost ready to fly our first mission, all we need are crews to fly them.  If you are interested please visit the join page I will post mission information once there is at least one plane in every wing.

Updates:
8/30/2012
Everything is now 100% Transfered over to the forum, I will not be updated the site as frequently everyhing can be found here

8/25/2012
We now have enough players to start, the first mission will be posted in the morning of Monday 8/27/2012 and will be do the following Monday Morning, all times Central Standard Time.

8/21/2012
Thanks to Jim Pink (Jasta6) the Air Craft Repair Chart has been updated.  Also Thanks to Eric from the the 314th Lancaster Game, some grammer issues and the header has been corrected.  The First 25 Missions have been assembled, and are ready for flight, just need to come up with the crews to fly them.  I'll be happy with 2 more crews to start but 5 would be even better.

8/19/2012

Ran into some Design Issues with the Webs.com host, I'll be making some minor changes, primarily removing the forms and transfering them over to proboards for the forum side.

Links For Game Play

HQ:                                                                                   Operations
The Homeward Bound SW                                                Forum (The Game Is Posted Here, Join Here)
Wall of the Fallen                                                              Air Field (B-17 List, Hard Stands, Spare Air Craft)
Stalag Luft VII                                                           
Completed 25                                                                
                                                                                               
                                                                                                 

Things Of Importance:  All Links

Our House Rules:

Wound Recovery

After the mission roll for SW type per normal rules (Table Bl-4b), then roll below to see how many days till your crewmen will be ready to return to duty (LW & SW-Rec) or go home in the case of Serious Wound-Incapacitated and Invalidated Home.

LW*: Roll 1D6
1 = Returns Next day
2 = Returns Next day
3 = Returns Next day
4 = One Day Recuperation
5 = Two Days Recuperation
6 = Three Days Recuperation
* = Plus 1 if crewmember received a second LW during the mission. ie 2x LW.

SW-Recovers: Roll 1D6
1 = Three Days Recuperation
2 = Four Days Recuperation
3 = Five Days Recuperation
4 = Six Days Recuperation
5 = Seven Days Recuperation
6 = Eight Days Recuperation

SW-Incapacitated: Roll 1D6
1 = Ten Days Recuperation
2 = Ten Days Recuperation
3 = Fourteen Days Recuperation
4 = Fourteen Days Recuperation
5 = Twenty-One Days Recuperation
6 = Twenty-One Days Recuperation

Automatic Recovery:
Frostbite-Recovers = 1 day rest
Frostbite-Invaledated Home = Roll on SW-Incapacitated chart above
Stay in hospital after ditching = 1 day
Stay in Hospital if crewman parachuted into English Channel/North Sea = minimum of 3 days

Borrowed From the 281st Campaign

Temporary Replacement Crew can be found here

Air Craft Damage:

Peckham Damage System Will determine the extent of Damage to an Aircraft, However the extent of Damage will also determine how long an aircraft will be out for repair, in which case your crew will use one of the spare aircraft.  However the Aircraft are first come first serve, and once a crew uses a specific aircraft it will become their spare of choice.

BPec 0-2 Table
Total ...................... Repair ... 2d6 Roll*
Damage Points ....... Chance
1 - 249 ................. 100% .......... 2-12
250 - 259 .............. 50% .......... 4-7
260 - 269 .............. 42% .......... 2-6
270 - 279 .............. 31% .......... 6-7
280 - 289 .............. 19% .......... 4-5
290 - 299 .............. 11% .......... 5
300 + ...................... 0% .......... Cat-E
*2d6 range for repair


BPec 0-3 Table
Peckham Points Repair Times**
1 - 99 ............... Overnight Repaired (one day)
100 - 149 .......... Two days
150 - 199 .......... Three days
200 - 249 .......... Four days
250 - 299 .......... Five Days
300 plus ........... Category-E (automatically)

** Modifiers follow below
- if two or more engines are out add one day repair time.
- if both wing roots have three or more hits then add one day repair time.
- for each tail flying surface (i.e. tail root horizontal stabilizer) that has three hits add one day repair time.
- for every -2 landing modifier (landing on land only) add one day repair time.
- for landing at a forward emergency airfield add one day travel time.
All modifiers above are accumulative.

Thanks to Jim Pink (Jasta6) from the 281st on Board Game Geek. for re-vamping the repair time on aircraft. 

Spare Aircraft can be found here