Peckham Damage System Will determine the extent of Damage to an Aircraft, However the extent of Damage will also determine how long an aircraft will be out for repair, in which case your crew will use one of the spare aircraft. However the Aircraft are first come first serve, and once a crew uses a specific aircraft it will become their spare of choice.
BPec 0-2 Table Total ...................... Repair ... 2d6 Roll*
Damage Points ....... Chance
1 - 249 ................. 100% .......... 2-12
250 - 259 .............. 50% .......... 4-7
260 - 269 .............. 42% .......... 2-6
270 - 279 .............. 31% .......... 6-7
280 - 289 .............. 19% .......... 4-5
290 - 299 .............. 11% .......... 5
300 + ...................... 0% .......... Cat-E
*2d6 range for repair BPec 0-3 Table Peckham Points Repair Times**
1 - 99 ............... Overnight Repaired (one day)
100 - 149 .......... Two days
150 - 199 .......... Three days
200 - 249 .......... Four days
250 - 299 .......... Five Days
300 plus ........... Category-E (automatically)
** Modifiers follow below - if two or more engines are out add one day repair time.
- if both wing roots have three or more hits then add one day repair time.
- for each tail flying surface (i.e. tail root horizontal stabilizer) that has three hits add one day repair time.
- for every -2 landing modifier (landing on land only) add one day repair time.
- for landing at a forward emergency airfield add one day travel time.
All modifiers above are accumulative.
Thanks to Jim Pink (Jasta6) from the
281st on Board Game Geek. for re-vamping the repair time on aircraft.
Spare Aircraft can be found
here